ANIMATION PRACTICE, aka. ANI
In order to prepare for creating your own
stand-alone educational adventure, we will create a practice stack
that will allow you to see what the program can do so you will
have more options for your project.
SLIDES IN POWERPOINT
- Title Slide - Using the first slide that
comes up during powerpoint
- Title = ABOUT ME
- Subtitle = Created by _____ (your name)
- This slide should require the user to
click to proceed to the next slide
- You would use this for the opening credits
and screens where the user will need to read information at his/her
- PRO/CON Slide - Using the Two Column Text
- TITLE = PRO/CON.
- Subtitles for the columns = PRO (on the
left) and CON (on the right)
- PRO = Write about why you think (or why
you think the teachers) that the summer reading program is helpful/beneficial.
- COM = write at least 3 points about why
you think the summer reading program is not helpful/beneficial.
- This slide should automatically show the
title (when the slide appears) and the PRO and CON should FADE
IN (entry animation) automatically so that the PRO shows first,
then the CON.
- The user must click to go onto the next
- This is used for instructions for the
adventure so that the user will know what is expected, what they
need to do and how they will answer the questions.
- There should be no exit animation.
- IMAGE SLIDE - Blank slide
- Draw a shape and then copy and paste it
five times. (total of six images). If you have used more than
one item to create your shape, be sure to select them>click
on the first icon in the DRAWING TOOLS menu , and group them
together. Make the shapes different sizes and position them so
they are not overlapping on the slide.
- Set the animation so that the pieces and
shapes fade in, one at a time. Be sure to set the entry animation
for each piece, then use the timing section to have the pieces
come in automatically.
- The user must click to continue.
- Great to use with multiple questions and
answers and when you want to have things come in on a timer.
Also, must always have a way for the user to control part of
the experience (clicking for the next slide).
- PICTURE SLIDE - Blank Slide
- Draw a scene. Have parts of the scene
fade in unitl you build the whole picture. Be sure to group larger
items together (such as the parts of the person)..
- Animate using ENTRY and EXIT animations
and timing. Be sure to group together certain items so you have
fewer things to animate.
- Great for revealing clues throughout the
adventures you will be creating. Also, you can have hidden clues
that appear that the user will have to answer correctly to get
the next clue or hint (think CrossCountry USA when they ask you
which commodity you need to pick up).
- NURSERY RHYME
- Select (or be assigned) a nursery rhyme.
You are to animate the nursery rhyme using the animation techniques
that you have learned. The Rhyme should containg:
- Title Slide
- (2-4) Slides showing the progression and
the main action of the nursery rhyme. The animation should reflect
the movement or action described in the nursery rhyme. You should
include the words to the rhyme along with the pictures.
- This section should animate on its own
withouth the user clicking on anything after the title slide.
- One of the slides should contain the whole
rhyme (or more than one if it is a long one).
- Title slide then click for the animation
and the nursery ryhme to begin. The whole ryhme must be shown
somewhere on the stack.
- QUESTION Section. Create a question and
then two response cards that have to deal with your nursery rhyme.
- QUESTION - Create a question about your
- CORRECT - Create a slide with the title
"CORRECT" then some sort of positive statement.
- You will also create two buttons: one
that goes to the CORRECT slide and one that goes to the INCORRENT
slide (instructions are lisetd below).
- You will also need a choice button that
will allow the user to quit the program or start from the beginning.
You may want to give them a clue on the slide with the incorrect
button, or give them a clue on the question card and hide the
button to exit on a drawing on the card.
- INCORRECT - Create a slide with the title
"INCORRECT" then some sort of encouraging statement.
You will add a button to this card which will take the user back
to the Nursery Rhyme Card in the previous portion of the stack.
- NURSERY RHYME SLIDE>> If you do
not already have one, create one before working on any of the
buttons. This slide should have the complete rhyme visible to
- You will need to have a way for someone
who gets to this slide before the quiz to go onto the quiz. (hint:
- LINK LIST - Table Slide with 2 columns
and 10 rows
- This slide may be moved to wherever it
is appropriate, but make sure that people get to view it before
they are allowed to exit.
- LEFT SIDE = The title/topic of the link
- RIGHT SIDE = Link that will take you to
the item(s) mentioned to the right if on a live internet connection.
- One link must be a link to your nursery
- The additional links must link to things
that are mentioned in the nursery rhyme and/or things that you
have learned about during this school year (in any topic).
- The links must TEACH about the topic -
not just be a picture or an advertisement.
LINKING CARDS WITH BUTTONS
After you have created all the above-mentioned
slides, you are ready to link them using ACTION BUTTONS.
DRAWING and LINKING
- Go to SLIDE SHOW> Action Buttons>
- Draw a box on the slide.
- Click on the pull-down menu under HYPERLINK
TO>> Go to SLIDE
- Choose the correct slide to be linked.
If this is the button that will contain the CORRECT answer, scroll
until you see the CORRECT slide.
- Click on the button once to highlight
- Click on the Text-Box Tool (A]). Click
on the button. You will now be able to type in your answer.
- REPEAT the steps lised above with the
INCORRECT Button (linking to the incorrect slide).
TIPS FOR ADVENTURES/ Self-Running PowerPoint
- Make the slides first, then link with
CUSTOM ANIMATION BUTTONS.
- Always choose SLIDE then select the slide
you want to link to -- you will make many adjustments as you
go through the process it will cause many problems for your future
- Always choose CUSTOM animations so you
can control the actions.
- SAVE often. Powerpoint gets touchy when
pushed to the limits and takes up much of the internal memory.
We will be re-starting the machines more often during the PowerPoint
- USE YOUR STACK MAP - it will help you
keep track of where you are and what you need to do to link properly.
- TO SEE HOW YOUR SLIDES WORK, click on
the last icon on the left at the very bottom of the page. This
will activate the slide show from the slide that you are currently