To learn about the process required
to create an interactive multimedia product that teaches, informs,
or entertains and to manage time, resources and media effectively.
Some samples to look through. Click here>>>Thinkquest.com
Some places for images -- look for the TERMS and make sure that you follow their rules. Not all the images will be 100% appropriate for your projects or use, so please use with that in mind.
- 30 Interactive cards/scenes that allow
user to go from page to page in a logical manner.
- Minimum one image, text item,
clue, button per card/scence
- Links so user can move around
stack - no dead ends.
- One animation
- One button action/Interactive element requiring involvement on the part of the user
- ONE of the following:
- link to another program
- quicktime movie
- scanned image
Outline content of pages by using the sample document (download to your folder) and create
a site map (click here for a sample). after receiving approval of content.
- Create a new folder for all
items for your project on google apps. This may also be called a "collection." Be sure to share the collection with all of your team members and the instructor. All of your work will be placed into this collection so that all of your work will be available at all times.. The title will look like "P6.5WKPPT.your last name "
- Brainstorm and outline all content
to be included in the stack.
- Be sure to add your thinking to your Design Journal as well as including it online. Think through your project first.
- Be sure to indicate all information
being used on the stack including graphics. You MUST cite all
sources for your information and include a bibliography of ALL
images, text, etc. used on your site.
- Save work inside your folder.
an abstract for your software.
- Create a map drawn on a piece
of paper or using Inspiration that graphically represents how
the site is arranged. This will help remember links required
for the site. Click
here to see a sample.
You may use a storyboard or a map to plan your project. Look for samples on the walls and at the link provided above. You can also create a bullet list, but a storyboard and/or map is required. It may be done on the computer, but most people find it easier to work on a piece of paper instead.
the Review Actvity. Complete the reviews of the software that you have liked in the past or is similar to what you will be creating.
- Be sure to include a daily entry in your design journal. You will need to keep track of your document. You must be able to show all the work that you have done during this week for full credit.
- JOURNAL - Be sure
to add entries detailing what you and your team has done everyday. You will enter these in moodle look for the 5 WEEK PROJECT JOURNAL: week 1.
- DESIGN JOUNRNAL - You should complete the PLAN section by the end of Tuesday. Be sure to return your design journal to the proper folder on the back counter. Date all of your entries.
- SHARE all your documents with me and all of your team members on Google docs. You would add them like you would add me -- their firstname.lastname@example.org. Make sure everyone in your group can EDIT.
Start programming stack including
scanning images, loading images and continue research.
an ABOUT THE AUTHORS document.
Complete one document for each person on the team. Before you
start, move the downloaded document into your folder, then click
on the document, go to EDIT and DUPLICATE so that each team member
has one. Save as indicated on the form.
- Use PowerPoint or Scratchto begin programming. If you need help learning the program, go to HELP
in the menu bar and search for your topic or use the tutorial
found at the home stack.
- Save work often. Computers will
lock up occasionally resulting in a loss of data.
- Present your project.
- Turn In Journal and Summary
and all other written work